Artist Statement

My practice investigates the intersection of Futurist principles and contemporary procedural systems. Working primarily in digital sculpture, I explore how motion, speed, and mechanical force can be encoded into three-dimensional form through algorithmic processes.

Drawing on the legacy of Boccioni, Duchamp-Villon, and the Futurist sculptors, I reconstruct and reinterpret their investigations into dynamism using SideFX Houdini and custom procedural rules. Each work begins as a set of constraints — velocities, forces, temporal decay — that the system resolves into sculptural geometry.

This practice sits independently from my applied work in AAA game development. Where that work is collaborative and production-driven, these sculptures are research-led: each piece is an experiment in translating art-historical ideas into computational form.

Based in
Newcastle upon Tyne, England
Focus
Digital Sculpture, Procedural Art, Futurism
Tools
SideFX Houdini, VEX, 3D Printing
Professional Role
Technical Artist, AAA Games (separate practice)